Before there was Faerie Wood, the gang had another project. ‘Ug!’ Magazine was a low-circulation gamer ’zine, produced as a reaction to the
dry nature of our wargaming club’s official magazine. We all spent our Friday
nights at a venue where the majority of people were older, historical wargamers, with
roleplaying (with its greater need to be able to hear clearly) relegated to
various small side-rooms.
We were like oil and water, back then: not that we had
anything in particular against wargaming.
Warhammer was only in its second edition, and was actually a pretty
good game, before the endless cycles of ‘enhancement’ and dumbing down.
No... but our wargamers were middle-aged, sensible types who played an entirely
unfathomable game called ‘DBM’, or at best played ‘Fire and Fury’, the American
Civil War game. If they wrote anything for the club magazine at all, it was
likely to a historical piece about Oliver Cromwell, or the invention of the
sandbag.
This, we decided, would have to be addressed... and with the
confidence of youth, we set about it. First, I approached the youngest club
committee member and asked if it would be okay for us to produce a magazine of
our own. He agreed, perhaps thinking that was the last he’d ever hear about it...
or perhaps he was just longing to get back to arranging his Hoplites. Poor
bloke, if he’d known what was coming, he might have asked a few more
questions... but I never asked him for any money, or help of any kind: just for
his consent. “Steve said it was okay,” was my only explanation on the night, about a month later, when
the first copies of the magazine were put on the front desk for members to
take.
The existing club magazine was called ‘The Naked Sword’.
What would we call our contribution? I recall that Mark wanted to call it ‘The
Naked Man’, and had ideas for a parody of the ‘gauntleted fist holding sword’
logo of our rival publication. Perhaps we should have gone with that... but in
the end, it was the monosyllabic ‘Ug!’ – reflecting its barbaric roots in a
gamer community who understood little of the old order.
The first edition of ‘Ug!’ consisted of just twelve sides of
A5, which is to say three sheets photocopied double-sided, each with a single fold.
I wasn’t able to staple it, but I reasoned that newspapers don’t have
staples, or covers. Eighty copies were made. Eighty times six photocopies...
this was going to be expensive! Well, actually that first edition’s
reprographics came courtesy of my employer, late one night. There was a scary
moment when one of my superiors showed up, but she just complimented me on
“working so hard” and didn’t glance at the material coming out of the copier.
Phew!
The hardest job was neatly folding 240 sheets of paper. If
you’ve never done that... don’t. It kills your fingertips. Once done, though,
and having collated the pages (manually, of course) we were ready to go.
A proper little storm in a teacup resulted. It was very
satisfying. For the first time, the young people of the club had a chance to
say “this is what we do”. This is what wargaming and roleplaying mean to us. In
the editions that followed, we reviewed computer games, and wrote about live
roleplaying... we included ‘advertisements’ that were actually games supplements
detailing equipment for use in Shadowrun and Car Wars. We had campaign reports,
allowing people to learn about what went on among the mysterious group of
roleplayers who shut themselves away in the kitchen, and we had short stories
by friends of friends who weren’t even members of the club, but wanted a place
to publish. (In the days before the Internet...)
First, though: trouble. Two of us got called before the committee, to discuss the ‘Ug!’ situation. Were our
overlords unhappy? Had we offended somebody?
Not really. ‘Ug!’ was wacky, and it had a strange teenage
blend of being terribly earnest while also trying to be insincere... but it
never really crossed the line. The only people who might have been aggrieved
would have been Games Workshop. Even then, we were reporting on the games they
were spoiling, although it would be some years before their arrogance peaked when
they ceased to talk about wargaming and started to call it ‘The Games Workshop
Hobby’. But we took them on. ‘Ug!’ feared nobody.
From our overlords, there were no complaints about the content of the magazine.
Just this: that a club can’t have two magazines. They were concerned, they
explained, that if we continued to produce the rival publication, The Naked
Sword might wither and die... and then
what would happen if (for example) us young folks found other interests and
ceased to produce our magazine?
In this, they showed foresight of the kind that you’d want
in a club committee, and they were right: ‘Ug!’ managed just eight issues
before its creators were scattered to universities all over the country, and publication ceased.
Before that, though, a deal was offered, in that ‘Ug!’ would appear within The
Naked Sword. They’d take care of all the printing (hooray) and the combined
club magazine would begin with the grown-up historical wargamey stuff, with the back of the
publication for ‘Ug!’... as many pages as we wanted. (I wish I’d thought, back
then, to demand the ‘double-fronted’ format that we would later use for our
Faerie Wood supplement booklets, but it didn’t occur to me at the time.)
The deal was struck. The club magazine would survive,
stronger than ever – and fatter than ever, reflecting the interests of all the members. And here's an example.
This is the ‘front cover’ of ‘Ug!’ in its fourth issue (actually appearing as Page 11 of The Naked Sword)... and just look at the contrast between the two publications. One minute you’re looking at an extraordinarily dull page supplying answers to a crossword you probably forgot all about, even if you attempted it... and then you get a Robsonesque pictorial mugging. Look out: ‘Ug!’ has arrived!
(Let's just pause for a moment to reflect upon the last line of that issue of the Naked Sword: “ANSWERS TO MAYS CROSS WORD PUZZEL.”
Yup. All caps. ‘Mays’ gets no apostrophe. ‘Crossword’ has apparently reproduced by mitosis, splitting like a bacterium before your very eyes to become two words. ‘Puzzel’ has been spelled in a distinctly puzzling manner.
Quite simply, we had been presented with a chance to shine. To out-produce and out-create our elders and betters... and for them to have to thank us for our contribution, and copy and distribute it. It was like shooting fish in a barrel, quite frankly. As Mark eloquently put it at the time, “We flop our c*cks out and p*ss all over the Naked Sword.”
He works as an English teacher, now.
Ah, literature. Can you imagine a horde of trolls, Starship
Troopers and Cthulhu doing battle in the library at Alexandria? The chaos
spread. ‘Ug!’ was official. It couldn’t be stopped. And to give the older
generation credit, I must say that they never tried to stop it. I think they
were taken aback by just how enthusiastically we launched into things, though.
We were fresh out of school, newly employed and with time on
our hands in the evenings. No more homework! Working on ‘Ug!’ was fun compared
to school, although it demanded a lot of the same skills. I’d done ‘Graphical
Communication’, and here I was, editing and typesetting a magazine at nineteen.
It was produced via a combination of electric typewriter, 9-pin dot-matrix
printer, and Letraset rub-down lettering for titles, plus occasional bits of
line drawing by hand, and photocopied abstract oddments that were included
through the use of a scalpel and a pot of glue. Back when cut and paste really
meant cut and paste!
The real star of the show, though, was Garry’s artwork. He
understood what would survive two goes through the photocopier. (Once to copy
all the pasted-together bits and pieces onto a single sheet, and then again
after you’d painted out all the join lines with correcting fluid.) His pictures
of the period are bold, confident and fun. There was a series of cartoons, each
featuring a worm in a variety of different situations. In one, he’s an
executioner, complete with a black hood, with a beheading axe clasped in his
tail. In another, he’s a cowboy, with a holstered belt, six-guns and a Stetson.
In our fourth issue, the ‘Science Fiction Special’, he’s Space Worm. No reason:
just because.
When I look back at the copies of ‘Ug!’ (I kept them all) I
have regrets. My editing was often far too heavy-handed. I simply couldn’t let
something pass, back then, if I knew it was wrong. (Proper grammar Nazi, me...
although I still had trouble with ‘which’ and ‘that’, here and there... as you may have observed within Faerie Wood.) I forced
my contributors into a style that wasn’t right for them... and in the live
roleplaying article, I cut big chunks out of it. The author didn’t write for me
again.
I was learning the trade... and sometimes you have to learn
the hard way.
Of all that ‘Ug!’ was, the one part that has aged well is Garry’s pictures. Perhaps
he would disagree; certainly his style has evolved since... but there were some
things that were simply right. Like
the time I said it would be fun to have a join-the-dots picture of stars in the
night sky above Stonehenge, which would reveal the purpose of the ancient
monument...
![]() |
Yes, an ‘Ug!’ magazine exclusive; Stonehenge was a giant’s
toilet.
|
This was ‘Ug!’ magazine, in its essence. I still have a
fondness for ‘Sid the Snotling’, the choose-your-own-adventure serial in which
readers moved between numbered paragraphs like the adventure gamebooks that had
been popular in the early 80’s... only with a useless and feeble protagonist.
I’m also pleased to have given young writers like Stephen Hooker and Andrea
Noakes an early outlet for their creative juices. I think that the alternative
rules we published for ‘Space Hulk’ were far more interesting than the official
ones... but all good things must end, and ‘Ug!’ was no exception.
![]() |
| From Episode 2 of ‘Sid the Snotling’ - note the paste-up construction, from the days before desktop publishing |
I was the first to head off to university, leaving the rest
of the team with a supply of articles to ease the transition. Tony Brotherton
took over the job of editor, and I have to say that he did a really good job of
it. Where I’d been too heavy-handed as editor, and perhaps had too narrow a
vision, he produced two issues that were genuinely fun for me to read, when I
got copies in the post. At last I was in the role of reader, rather than
creator, so I know ‘Ug!’ was good.
After Tony, Mark Cook took on the mantle for the final two issues, and you know
what they say: you should never give a monkey the keys to the banana
plantation. He had some fun with it! Again, things I would never have thought
to do... and which therefore needed doing. (Although I should say that Mark’s
earlier contributions were also very good, such as his interview with gamebook
author Joe Deaver: Mark had the instincts of a great journalist.) Mark would
later edit his university’s student magazine... and if ‘Ug!’ never quite crossed the line, that certainly did.
(For which, well done Mark!)
And that was it. The four of us had scattered, and ‘Ug!’ was
no more. Thereafter, anything I cared to write had to appear in that other part of the club magazine, The
Naked Sword. That wasn’t necessarily a bad thing, though, as two years of
rivalry had caused our traditional wargaming counterparts to raise their game,
and the whole thing was better produced and a lot less stuffy.
One item of note in a late issue of ‘Ug!’ was a report
from Garry in which he described a new game that he was running, where each
player took on the role of a diminutive faerie. I couldn’t participate in the
campaign, being over two hundred miles away, but I was hearing a lot about it.
Faerie Wood was born; its creator was our artist and among its earliest playtesters
were my fellow editors. In some measure I think that Faerie Wood really can trace its lineage back to
‘Ug!’, the crudely-photocopied underground magazine that tried not to take
anything too seriously.





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