From 1989, Garry and I both used Atari STs. These were
pretty typical 16-bit computers of the day, plugged into a portable TV because
neither of us could afford a monitor. We played video games (heck, we even wrote a small adventure game together,
using the Graphic Adventure Creator) but more importantly these machines also provided the medium in
which we did a lot of our writing. Documents were created using the very humble
word processor First Word, and shared by the simple expedient of passing a
floppy disk back and forth. Images were shared as original artwork, scanners
being far too exotic for our home-based publishing business.
It was in these formats that I got material for ‘Ug!’
magazine, and it’s how I received the first draft for Garry’s science fiction
game set in the universe of Bell & Braben’s space-trading game, ‘Elite’.
Faerie Wood was far from the only game that Garry wrote... but it was almost
certainly the best.
For a year or so after it was first typed up, Garry and I
tinkered with the Faerie Wood draft, off and on. We were only seeing each other
in the holidays at this point, which was strange because we’d been virtually
inseparable before the demands of my studies had taken me northwards. During
those holidays, though, I’d played in a few games (Benjamin Smith the gnome, at
your service...) and I was convinced that Faerie Wood was worthy of
publication.
My first attempt at document layout was very much like an issue
of ‘Ug!’ magazine. I tackled the chapter on player character races, using an A5
format allowing one page for information on each race, plus a picture... done on the Atari ST.
Meanwhile, Garry continued to write the last bits of the
book, including for example all the preamble that is necessary when you move from
running games to publishing a rulebook for the game, such as a section on “what
is roleplaying?” and explaining how to read all those funny-shaped dice. At the
same time, I was kicking the English into shape, and playing devil’s advocate
to point out loopholes or potential misunderstandings in the rules.
During my studies, I worked each summer for a local business
that designed and manufactured printed circuit boards. Despite this being an
industry where you would more normally have found Microsoft DOS, that company
had Apple computers. This was significant because the PC-based writing tools of
the day were just awful when it came
to WYSIWYG document editing. Like a lot of early Mac adopters, my boss was
passionate about document layout. He allowed me to use his hardware, and he
took an interest in my progress as I taught myself desktop publishing. It was he who provided my initiation into the mysteries of the ‘Grid’, and of en-hyphens, em-hypens, and smart quotes; all of which had to be put in manually for each chapter.
If I remember rightly, Faerie Wood’s change to an A4 booklet with a
two-column format was a happy accident, occurring the first time we imported
the document into Quark Xpress. In that style it looked right - offering readability and the potential to lay things out
with some nice places for images. During my lunch breaks I would switch off my
soldering iron for a while, and format Faerie Wood instead. I stayed late in
the evenings too. Little by little, the chapters took shape.
Desktop publishing gives you a lot more control over document
layout than conventional word processing, in terms of image placement and so
on, but I had a particular advantage that few typesetters have: most of
Garry’s artwork didn’t exist yet. Thus, if the paragraphs of information I was
formatting didn’t fit quite right, I could leave a gap of any size or shape,
within reason, and a suitable picture would duly be produced to fill the gap. Consider
the L-shaped picture of a dwarf getting caught going through a dragon’s hoard,
for example. This shows the good working relationship that Garry and I had,
dating back to our work on ‘Ug!’ magazine. I only had to ask... and my wish was
granted.
Except once.
Just once, I told Garry that a picture wasn’t good enough,
and he was none too happy. It’s a very difficult thing to tell an artist
something like that, but I felt that it had to be done. The original map of The
Wood was dull. It represented hours of work, carefully cross-hatching to produce
two different shades of grey... but it was boring. In a book otherwise filled
with creatures, magic and folk, mere cartography simply didn’t suffice. Our
only full-page illustration within the covers of the book needed... more.
Perhaps I’m a perfectionist, and perhaps I’m a tyrant, but
Garry is one hell of a commercial illustrator. Despite the obvious ambiguity of
our working relationship (the artist was also the author, and quite clearly
didn’t work for me...) he went at it
again. I hope he’s forgiven me. I hope that he might agree that the resulting
map – complete with faeries, sunbeams, a flying teapot and so on – was worth
getting right. It’s a very Faerie Wood
sort of image, in its final form.
Little by little, the typeset copy of Faerie Wood took
shape, until it was time to print off a final version. For this, my boss gave
the laser printer a thorough clean, and we were ready to go. All he charged us
was 50p for each printout done during the process, which was an absolute bargain when you consider all the
hours that I had spent using his computers... and this was in the days when a
laser printer cost something like £2500, and a good Mac was still more. (It was even more of a bargain because
I may have somewhat, ahem, underestimated the number of prints I’d been doing... for
which, sorry Roger, but budgets were tight. Practically non-existent, in fact.)
Commercial publishing would have involved the creation of bromides at this stage, for high-quality
reproduction... but we simply weren’t in that league. Also, what we got weren’t
final master copies, since they had only a blank space where each image
belonged. A lot of old-school image manipulation remained to be done, with
scalpel and glue stick.
Of all the pictures in the book, here’s my favourite:
The chapter where it appears suggests that this is herbalist
is brewing up something in a cauldron, but we can’t be sure. Perhaps it’s his
dinner, or his laundry. We simply don’t know... and maybe his nosey familiar doesn’t
know either, as he peers over the rim. I love the stylised flames that lick at
the bottom left of the image, and the facial expressions. Garry once told me
that if the familiar were to ask, “What are you cooking?” the answer might be
“You, mate!” with the smaller faerie picked up and dropped in the pot.
It’s that sort of game.







